Remember the old Burger King slogan "Have it your way"? Today, more and more products are letting children have it their way.
Case in point: Iconoculture reported on Stardoll--a virtual environment where kids dress their avatar in the game. And now, Stardoll is partnering with Spreadshirt so kids can design their own clothes and have them created in the real world. Now that's customization!
The implications for ministry? Are we providing environments where kids are actively involved in making choices, designing their faith, and finding creative ways to wear it home? We have to move away from a linear lesson plan structure that's teacher-focused and instead create a network environment for learning where kids guide the process, make discoveries, and themselves make connections to real life.