Crafts Gone Wild: A Must-Play Game for Your Ministry Team

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Crafts Day FixedFor the past two years at KidMin, I’ve had a blast watching everyone play
Craft Wars. It’s our annual wild and crazy game show where time is
short, but creativity runs high. For those who have never
experience Craft Wars, the basic rules are simple: come up with a
creative craft that you could use in your ministry with the limited
or wacky supplies provided. Crafts have to have a Biblical tie-in
and must be completed in a certain time frame.

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Although we don’t declare winners, everyone has a blast letting
their inner artist shine. The best part is at the end of the night,
everyone shares their creations and leaves with 10 or 20 great
ideas that they can take home and do with their kids.

For this year’s Craft War: KidMin Vs. Wild Crafts, we turned up
the intensity by playing three rounds (which means teams come up
with three different crafts), adding challenges for teams to beat
before they got their supplies, and we tossed in some mid-game rule
changes.

At the end of the night, we were amazed at the ideas that grew
from some fun competition. A few friends asked for the rules and
said they wanted to play Craft Wars with their ministry team and
their kids. So, we thought we’d share the rules for Craft Wars with
you today.

(All the new challenges and rule changes were created by Ali
Thompson, managing editor at Group.)

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Supplies:

5 different crafts supplies for each team playing per round
(items can be as varied as glue stick and crayons to plastic coins
and googly eyes)

50 craft sticks per team

pompoms

foam cups

tape

water misters full of water

1 blindfold per team

Bibles

a volunteer to act as host

Setup:

Place the random craft supplies around the room and set up a
table for each team. Leave each team a Bible on their table for
reference.

Rules:

Declare at the beginning how long each round will last. (For
example, three 15 minute-games will last you about an hour after
all is said and done.) Split into even teams. The goal for
 each of the three rounds is for each team to create a craft
with a Bible theme. Teams must choose a verse to accompany the
craft and theme.

Each round starts with a physical challenge that teams must all
complete to determine the order in which teams pick their five
supplies (not everyone gets everything). The first team to finish
gets to pick their five craft items first. (Note that if a team
picks an item, they get all of that item. For example: If a team
picks glue sticks, they’re the only team that gets the use of glue
sticks for the round.)

Physical challenges to start each round:

1st Challenge – Lumber Pile: each team will stack 50
craft sticks in a single, freestanding column. When each team
finishes and has their craft stick tower approved, that team may go
get its supplies (up to 5 items).

2nd Challenge – Cotton Candy Catch: one person
catches 25 pompom balls in a cup as the rest of the team throws.
When each team finishes and gets approval, that team may go get its
supplies (up to 5 items).

3rd Challenge – Dixie Demolition: build a pyramid of
15 foam cups, then shoot rubber bands from ten feet away until the
team knocks ALL the cups over. When each team succeeds and all of
its cups are knocked over, that team may go get its supplies (up to
5 items).

Rule Changes:

Throughout each round, have a volunteer gather everyone’s
attention every few minutes and toss in some of these rule changes.
Nothing makes a game more interesting than keeping everyone on
their toes!

 Round 1:

  • Sticky No More:can’t use glue anymore
  • Supply Thief:each team must get rid of one of its supplies –
    not the team’s choice (a volunteer takes one)
  • Southpaw Switcheroo:must only use your non-dominant hand
  • Outside the Box:must use one item in a way other than the way
    it is normally used (example: using a glue stick as a miniature
    tower in the craft)

Round 2:

  • Deforestation:can’t use anything made of trees anymore
  • Blind Leading the Blind:one person in each group must be
    blindfolded (and still participate)
  • Supply Swap:teams must trade one of their  supplies to
    another group
  • Pompom Power:must incorporate at least one pompom ball into the
    craft

Round 3:

  • Yellow Light:if anyone in a group is wearing any yellow, the
    entire group has to take a one minute break
  • Undo Button:must remove an item you’ve already included
  • Sticky Hands:everyone must wrap tape around their hands –
    sticky side out
  • Rainstorm:each teammust squirt its craft  with a water
    mister

 Ending:

At the end of each round, people show their team’s crafts to
other people on different teams and explain the point, then switch
and find new partner and exchange explanations about their crafts
again. If time allows, repeat again. This may go on up to three
rounds, with everyone using a new craft each time.

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So there you go, Craft Wars 2013 explained. Of course, you can
change up the rules to fit your ministry. It’s a ton of fun for
brainstorming new crafts, team building, or just for a fun
party.

What are some of the best crafts you’ve ever made? Let us know
using the comment section below!

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About Author

David Jennings

David has served kids around the world for the majority of his life. From Texas to Romania, he has followed where God has led him. Most recently, he served for six years as a children's director in the great state of Alabama before moving to Colorado to work for Group as an associate editor.

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